Interfaces
ArenaTrack primarily calculates the three-dimensional position data of objects on the playing field such as players and ball. In addition, information for object identification is also provided. On the basis of these simple looking data, further data can be calculated.First, what's happening in the game can be described by physical data in real-time. For example, running distances, speeds or action places, etc. can be determined. In the next step, you can start to create tactical data. Here, for example, you can calculate how many times and how long each team has possession of the ball, the distance of the player from the goal when shooting, etc. You don’t have to rely on time-consuming human observations for these calculations as is normally the case. The moment it happens, the relevant data is immediately available.
A database that is constantly updated with live data can be created to process this data. Information for graphics, animations, analyses and statistics will be taken from this.
You can also directly use the data for real-time graphics, for inserts and for advertising.